UI experiments, animations and interactive demos — where ideas get weird.
Tabs that trade width for attention - the chosen one springs open past its own size to let its label in, the last one folds back to an icon.
An input whose surface melts into whatever sits beside it - the gap between them decides if they read as one shape or two.
A sortable list where the dragged item lifts with rotation and shadow, and neighbors tilt to signal displacement.
A menu popover that morphs out of its trigger
A counter where digits spring in and out on change.